I must say, after quite a few years working in the industry I’ve picked up several interesting… beliefs, for lack of a better word. Here is an example: I firmly believe that the vast majority of Masters graduates in Computer Science know pretty much nothing when it comes to actual development. In fact, some of the worst grades I’ve seen from applicants completing an entry test came from them. College graduates, on the other hand, tend to do very well on those. Ironically the former also usually get higher salaries than the latter, but that’s a different problem altogether.
What I’m saying is, there are certain qualities I look for in job candidates — certain shortcuts my mind takes — that judges them without me realizing it. Take applicants fresh out of highschool for example — would any serious company consider one? Doubtful. I certainly wouldn’t… or at least wouldn’t have until this past weekend.
A few days ago I got a chance to be a speaker for something called ProtoLaunch — a monthly event run by Dwayne Hammond out in Sault St. Marie — a small city of about 75,000 people. This event reaches out to various senior game dev industry professionals — developers, producers, managers — bringing them over for a weekend to meet a class of 24 highschool students aspiring to work in the industry. The purpose of the workshop is two-fold: the students get to learn from the speaker’s experience, and the speaker gets an insightful view into the City’s talent pool as well as lucrative government incentives for local businesses. While all 3 reasons are quite interesting, but it’s the former that surprised me the most.
As I mentioned I am used to a certain way of thinking — no experience and no education? Meh. Nothing to see here, move along. Well, that may have been true “back in my day”, but with tools like Unity readily accessible to everyone, it certainly doesn’t seem to be the case now. In the span of mere two days, the students formed teams and created several 3D platformer games using Mario 64 as an example — and some of them were impressive enough to be considered for actual funding. It really makes me wonder what they could accomplish given a full time job, an experienced project manager, and a clear directive.
In the end, my feelings were somewhat bittersweet. On one hand I was proud and happy for the students who managed to create their game prototypes so quickly. On the other hand I was brought back 10 years down the memory lane when I was graduating highschool myself — back when nothing like this was even remotely possible. Back then, creating pong was a notable achievement. 2D space-shooter game? Impressive feat. 3D physics-based platformer? Dream on. And as far as meeting industry professionals go? Not a chance.
And now? *wistful sigh*
You lucky, lucky students.






